exploring the collective behaviour of Hackney Wick

Play Test: Exploring Collective Behaviour Rules

We play tested Daniel’s algorithm based on collective behaviour in animal herding. After playing we noticed how we all ended up going to one small area of the park instead of using more space after becoming accustomed to being in that small area in the previous game. We also discussed rule following and the concepts of nasty and nice play after Andreas admitted to purposefully breaking the rules!